本課程以資訊工程學系及工學院所授之 Unity3D 遊戲程式設計軟體為基礎,輔以人文、歷史、哲學等文史要素,增進製作遊戲的深度與內涵。課程內容主要教授基礎 Unity3D 遊戲軟體的使用、3D建模與動畫製作、音樂製作,以及如何從文學敘事與文化分析的觀點看待、融入遊戲製作。
注意:本課程因電腦教室機位有限,因此只限第一堂課有出席並加入分組名單之同學可以選修或加選,除非請假否則將退選在分組名單外的同學,以利課程進行。
This course is based on the Unity3D game programming software taught by the Department of Information Engineering and the School of Engineering, supplemented by cultural and historical elements such as humanities, history, philosophy, etc., to enhance the depth and connotation of game production. The course content mainly teaches the use of basic Unity3D game software, 3D modeling and animation production, music production, and how to view and integrate into game production from the perspectives of literary narrative and cultural analysis.
Note: This course has limited seats in the computer classroom, so only students who attended the first class and were added to the group list can take or add electives. Unless they ask for leave, students who are not in the group list will be withdrawn to facilitate the course.
自編教材
Self-edited teaching materials
評分項目 Grading Method | 配分比例 Grading percentage | 說明 Description |
---|---|---|
平時成績平時成績 usual results |
30 | |
隨堂作業成績隨堂作業成績 Classwork results |
30 | |
專題成績專題成績 Special topic results |
40 |